You don’t choose your birth.
You don’t choose your starting resources.
You don’t control every event.
You don’t know exactly how much time you have.
But you do make decisions.
Those decisions interact with biology,
psychology, society, economics,
relationships, technology,
other people and randomness.
“You do not choose the game,
the rules, or your starting position.
You choose how you play.
”
01 · THE MODEL
How does the game work?
Human life can be modeled as a dynamic system.
The player begins with a state, encounters a changing
environment, makes choices and receives consequences.
Then the cycle repeats.
01 · START
🌱
Starting Position
Birth, genetics, family, geography,
culture, historical period and resources.
02 · LEARN
🧠
Learn the Rules
Discover how biology, society,
money, relationships and institutions work.
03 · CHOOSE
⚡
Make Decisions
Study, work, train, love, compete,
rest, create, cooperate or take risks.
04 · ENCOUNTER
🎲
Meet Uncertainty
Luck, accidents, opportunities,
other people’s choices and unexpected events.
05 · UPDATE
⏳
Time Passes
Your state changes.
You age.
Your available options change.
The Life-State Equation
Current State
+
Choices
+
Environment
+
Other Players
+
Random Events
−
Time
02 · PROGRESSION
The game changes as you age.
A strategy that works at age 10 may be useless at 40.
The available choices, risks, resources and objectives
change throughout the game.
0–5
Birth & Dependency
Survival, attachment, development
and environmental exposure.
6–12
Learning
Language, education, habits,
social rules and basic competence.
13–19
Identity & Competition
Autonomy, peers, attraction,
status and identity.
20–35
Expansion
Education, career, relationships,
independence, wealth and risk.
36–55
Optimization
Health, family, career, wealth,
responsibility and long-term consequences.
56–75
Transition
Changing physical capacity,
work, identity and priorities.
76+
Endgame
Time becomes increasingly scarce.
Meaning, relationships and legacy matter.
Current Stage:
Birth & Dependency
The player has minimal direct control.
Biology, caregivers and environment have
a major influence on development.
03 · PLAYER STATE
What does the player have?
There is no single universal score for life.
Different resources interact with each other,
and improving one can sometimes reduce another.
Health
80
Biological capacity and physical wellbeing.
Wealth
20
Economic resources and optionality.
Knowledge
15
Understanding, expertise and capability.
Relationships
50
Connection, trust and social support.
Happiness
60
Subjective wellbeing and life satisfaction.
Freedom
35
Control over time and choices.
Status
10
Recognition and social position.
Meaning
20
Purpose, coherence and significance.
04 · DECISIONS
Every choice has an opportunity cost.
Time and energy are finite.
Choosing one activity often means giving up another.
The game therefore contains trade-offs rather than
perfect solutions.
What will you invest in?
Choose an action to see its trade-off.
The hidden cost
Every choice consumes something.
Work
→
Wealth
Study
→
Knowledge
Training
→
Health
Relationships
→
Connection
But every action also consumes:
TIME
05 · UNCERTAINTY
You are not the only player.
Human outcomes are not determined by individual effort alone.
Other people, institutions, environments and random events
continually change the game.
🎲
Luck
Unexpected opportunities and setbacks
can alter a trajectory without being chosen.
👥
Other Players
Friends, partners, competitors,
employers, families and strangers
make independent decisions.
🌍
Environment
Economies, technology, culture,
institutions and global events can
change available choices.
06 · RESEARCH
The game is a hypothesis.
The purpose of this project is not to claim that
human life is literally a board game.
The metaphor is a framework for asking
better questions about existence.
QUESTION 01
How much does starting position determine outcome?
Can education, wealth, geography or social mobility
overcome early disadvantages?
QUESTION 02
How much of success is skill versus luck?
Can we estimate the contribution of ability,
effort, networks, timing and randomness?
QUESTION 03
What actually produces long-term happiness?
How do money, relationships, health,
autonomy, purpose and status interact?
QUESTION 04
Can better decisions produce better lives?
Which decision-making principles remain robust
when the future is uncertain?
QUESTION 05
Who writes the rules?
How do governments, markets, cultures,
institutions and technologies shape behavior?
QUESTION 06
What does “winning” actually mean?
Is it wealth, status, longevity, happiness,
freedom, relationships, meaning — or something else?
THE ENDGAME
If everyone eventually reaches the end,
what does it mean to win?
Perhaps the objective is not to maximize
one number.
Perhaps the real challenge is balancing
competing resources while making the most
of limited time.
07 · PLAYING WELL
Five principles of the game.
01
Understand the Rules
02
Protect Your Health
03
Build Optionality
04
Expect Uncertainty
05
Respect Time
THE GAME OF HUMAN LIFE
You are given a body.
You inherit a world.
You encounter uncertainty.
You make choices.
Then time moves forward.
THE RESEARCH LABORATORY
Questions
that challenge
the game.
If human life behaves like a complex game,
what are its rules, variables, incentives,
constraints and failure conditions?
These questions are not designed to confirm
the theory. They are designed to test it.
QUESTION 01 · STARTING CONDITIONS
How much does your starting position determine your life?
How much influence do genetics, family,
wealth, geography, education and childhood
have on eventual outcomes?
Biology
Economics
Sociology
Education
Research direction
Compare life outcomes across different
starting conditions while controlling for
as many relevant variables as possible.
QUESTION 02 · SOCIAL RULES
Who actually writes the rules of the game?
How much of human behavior is shaped by
laws, institutions, culture, religion,
markets, family systems and social norms?
Sociology
Politics
Culture
Institutions
Research direction
Identify formal and informal rules that
influence what people can do, what they
are rewarded for and what they are punished for.
QUESTION 03 · MONEY
Is money a resource, a score, or a constraint?
Does increasing wealth actually increase
freedom and wellbeing, or does wealth
introduce new forms of competition and risk?
Economics
Wealth
Freedom
Wellbeing
Research direction
Study how income and wealth relate to
health, autonomy, relationships,
security and subjective wellbeing.
QUESTION 04 · HEALTH
How much of the game is determined by the body?
How do genetics, nutrition, exercise,
sleep, disease, environment and aging
affect the player’s available options?
Biology
Medicine
Aging
Environment
Research direction
Examine health as a form of biological
capital that can influence future choices,
capacity and quality of life.
QUESTION 05 · RELATIONSHIPS
Why do other people change your game?
How do family, friendship, love,
competition, cooperation and social networks
change human outcomes?
Psychology
Relationships
Social Networks
Research direction
Investigate trust, cooperation,
social support, conflict and network effects
on individual outcomes.
QUESTION 06 · PSYCHOLOGY
Are we actually rational players?
How much do emotion, cognitive bias,
habit, addiction, fear, reward and
social pressure influence decisions?
Psychology
Neuroscience
Decision Science
Research direction
Compare predicted rational behavior with
actual human decisions under uncertainty,
risk and social pressure.
QUESTION 07 · SUCCESS
What actually creates success?
Is success primarily driven by effort,
intelligence, skill, opportunity,
network effects, resources, timing or luck?
Economics
Statistics
Psychology
Game Theory
Research direction
Separate controllable factors from
environmental advantages and random
variation in observed outcomes.
QUESTION 08 · MEANING
What does it mean to win the game?
If every player eventually reaches the end,
what should the objective actually be?
Wealth? Happiness? Freedom? Meaning?
Relationships? Longevity?
Philosophy
Ethics
Meaning
Wellbeing
Research direction
Compare competing theories of a good life
and investigate whether a universal objective
for human life is even possible.
QUESTION 09 · TIME
Why is time the ultimate resource?
Money can sometimes be recovered.
Can lost time ever be recovered?
How should finite time influence strategy?
Time
Economics
Philosophy
Research direction
Study how people value present versus
future rewards and how awareness of
mortality changes decisions.
QUESTION 10 · LUCK
How much of life is outside our control?
Where does personal agency end and
luck, randomness and external events begin?
Probability
Statistics
Risk
Research direction
Estimate the contribution of controllable
and uncontrollable factors across different
domains of human life.
QUESTION 11 · FREEDOM
How much freedom does a human actually have?
Are choices determined by biology,
environment and previous experiences,
or can genuine agency exist?
Free Will
Neuroscience
Philosophy
Research direction
Investigate the relationship between
causation, decision-making, consciousness
and perceived agency.
QUESTION 12 · ENDGAME
Does knowing the game change how you play it?
If a person understands incentives,
biases, mortality, economics and psychology,
can that knowledge produce better decisions?
Meta Research
Decision Science
Philosophy
Research direction
Test whether knowledge about decision-making
actually changes behavior and improves
long-term outcomes.
How should we investigate the game?
A question becomes research when it can be
defined, measured, challenged and potentially
proven wrong.
01
Question
Define the problem.
02
Hypothesis
Make a testable prediction.
03
Evidence
Collect reliable data.
04
Test
Compare predictions with reality.
05
Revise
Change the model when evidence demands it.
THE ULTIMATE QUESTION
If life is a game,
what are the rules we have not discovered?
The purpose of the project is not to prove
that life is a game.
It is to discover whether thinking about
life this way helps us understand human
behavior, society and existence more clearly.